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path: root/engines/sherlock/tattoo/widget_inventory.cpp
AgeCommit message (Expand)Author
2015-07-19SHERLOCK: RT: Implement using items on scene objectsPaul Gilbert
2015-07-19SHERLOCK: RT: Fix tooltip display when using inventory itemPaul Gilbert
2015-07-19SHERLOCK: RT: Show tooltip when selecting scene object to use item onPaul Gilbert
2015-07-19SHERLOCK: RT: Support for showing inventory items as a cursorPaul Gilbert
2015-07-19SHERLOCK: RT: Fix loading of inventory verb list secondary actionsPaul Gilbert
2015-07-18SHERLOCK: RT: Fix warningsPaul Gilbert
2015-07-18SHERLOCK: RT: Implement Escape key handling in waitForMorePaul Gilbert
2015-07-18SHERLOCK: RT: Fix pressing Escape to close inventory windowsPaul Gilbert
2015-07-18SHERLOCK: RT: Fix event handling for inventory Verbs menuPaul Gilbert
2015-07-18SHERLOCK: RT: Fix display of inventory verb menuPaul Gilbert
2015-07-17SHERLOCK: RT: Splitting inventory verb dialog code into it's own classPaul Gilbert
2015-07-08SHERLOCK: RT: Fix display of inventory in scrolled scenesPaul Gilbert
2015-07-03SHERLOCK: Change FixedText::getText to return const char *Paul Gilbert
2015-07-03SHERLOCK: RT: Implement scrollbar event handlingPaul Gilbert
2015-07-02SHERLOCK: RT: Implemented render method for talk dialogPaul Gilbert
2015-07-02SHERLOCK: RT: Fix looking at charactersPaul Gilbert
2015-06-30SHERLOCK: RT: Fix inventory tooltip when hovering on empty slotsPaul Gilbert
2015-06-30SHERLOCK: RT: Create a tooltip base clsasPaul Gilbert
2015-06-30SHERLOCK: RT: Inventory tooltip now partially showingPaul Gilbert
2015-06-29SHERLOCK: RT: Fix display of lines in inventory dialogPaul Gilbert
2015-06-29SHERLOCK: RT: Implement further inventory tooltip codePaul Gilbert
2015-06-29SHERLOCK: RT: Add in .c_str() calls to fix compilationPaul Gilbert
2015-06-29SHERLOCK: RT: Beginnings of inventory window tooltip classPaul Gilbert
2015-06-28SHERLOCK: RT: Fix display of inventory windowPaul Gilbert
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-28SHERLOCK: RT: Implement initial inventoryPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-21SHERLOCK: RT: Implemented further journal draw methodsPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented drawJournalControlsPaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-21SHERLOCK: RT: Implement inventory handleEventsPaul Gilbert
2015-06-19SHERLOCK: RT: Added remaining rendering code for inventory widgetPaul Gilbert
2015-06-19SHERLOCK: RT: Beginnings of inventory menu widgetPaul Gilbert