Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Fix refreshing scene after showing portrait video | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |
2015-09-13 | SHERLOCK: Scale up the cursors for the 3DO version of Scalpel | Torbjörn Andersson | |
This fixes a regression from the in-progress hi-res mode, that made the cursors tiny. | |||
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert | |
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution | |||
2015-09-13 | SHERLOCK: SS: 3DO: fix video downscale comment | Martin Kiewitz | |
it's called pixel weighting, not color weighting | |||
2015-09-12 | SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: color average for halfsize vids | Martin Kiewitz | |
calculate color average when downscaling videos | |||
2015-09-12 | SHERLOCK: 3DO: Fix portrait display when leaving Baker Street | Paul Gilbert | |
2015-09-12 | SHERLOCK: SS: 3DO: draw video frame for videos | Martin Kiewitz | |
2015-09-11 | SHERLOCK: 3DO: Implement placement of portrait videos | Paul Gilbert | |
2015-09-11 | SHERLOCK: 3DO: Further alignment between portraits and talk text | Paul Gilbert | |
2015-09-11 | SHERLOCK: RT: Fix array overrun when displaying journal | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix Coverity warnings | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix memory leak when playing half-sized 3DO movies | Torbjörn Andersson | |
2015-09-09 | SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Change more color method params from byte to uint | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Use better RGB conversion | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix Settings button | Paul Gilbert | |
2015-09-03 | SHERLOCK: RT: Keep journal buttons disabled when searching | Paul Gilbert | |
2015-09-03 | SHERLOCK: RT: Fix searching and displaying matches | Paul Gilbert | |
2015-09-01 | SHERLOCK: RT: Fix entering search terms in the journal | Paul Gilbert | |
2015-08-31 | SHERLOCK: Fix crash when loading games from launcher | Paul Gilbert | |
2015-08-31 | SHERLOCK: Add missing events.getKey() when checking for "pending D keys" | Torbjörn Andersson | |
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it... | |||
2015-08-30 | SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings | Paul Gilbert | |
2015-08-30 | SHERLOCK: SS: Fix speed of intro sequence | Paul Gilbert | |
2015-08-30 | SHERLOCK: Syntax fixes | Paul Gilbert | |
2015-08-30 | SHERLOCK: Add "listfiles" debugger command | Torbjörn Andersson | |
To make it easier to use the "dumpfile" command. There is little- to-no sanity checking in this one... | |||
2015-08-29 | SHERLOCK: RT: Don't check for gameplay keys when entering copy protection | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled | Paul Gilbert | |
2015-08-30 | SHERLOCK: Finish implementation of song / songs debugger commands | Torbjörn Andersson | |
This adds support for Rose Tattoo and 3DO version of Serrated Scalpel. | |||
2015-08-29 | SHERLOCK: RT: Fix resetting cursor after buying coffee from Greengrocer | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Reset each person _resetNPCPath when starting a script | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Replace constant with it's proper enum value | Paul Gilbert | |
2015-08-29 | SHERLOCK: Fix comment typos | Torbjörn Andersson | |
2015-08-29 | SHERLOCK: Rework the "song" debugger command | Torbjörn Andersson | |
Instead of taking a room number (which didn't work in Rose Tattoo), it now takes a song name. To see which songs are available, use the "songs" command. Note that this is still only works for Serrated Scalpel, since I haven't implemented getting a list of available songs for Rose Tattoo. I need to study the resource manager a bit first... | |||
2015-08-29 | SHERLOCK: RT: Fix playing music when displaying the map | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Add extra delay after showing scene image in the map | Paul Gilbert | |
The original relied on the delay loading the resources for the scene to show the image for a few seconds, but since scene loading is so much faster now, introduce an extra delay to keep it briefly on-screen | |||
2015-08-29 | SHERLOCK: RT: Fix redundant extra wait after talking to LLoyd Jones | Paul Gilbert | |
2015-08-28 | SHERLOCK: RT: Workaround for monkey cap cutscene ending too quickly | Paul Gilbert | |
Somewhat unusually, the cutscene for the monkey stealing Hodgkins cap (wilb29a.tlk) is ended immediately after they both run off-screen, but the characters aren't properly marked as hidden until several seconds later when another script, 30cuend, is called. If a user saved the game really quickly before 30cuend is fired, it can leave the game in an in-consistent state. This commit fixes that by forcing the WAIT cursor to remain active until 30cuend has executed. | |||
2015-08-28 | SHERLOCK: RT: Enforce wait cursor when pausing without control in scripts | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Reset _npcIndex when loading savegame | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Fix previous commit, and make talkTo virtual | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Fix talkTo filename getting changed mid-script | Paul Gilbert | |
Calls to cmdPauseWithoutControl can allow a second script to run, with it's own filename. This shouldn't change the filename for the outer call to talkTo | |||
2015-08-27 | SHERLOCK: RT: Fix incorrect Watson movement at Aerodrome scene | Paul Gilbert | |