Age | Commit message (Collapse) | Author |
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This is based on guesswork, particularly with regards to the volume.
It sounds pretty close to a YouTube video I saw of the original game,
and at least it's not unpleasantly loud.
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This fixes a regression from the in-progress hi-res mode, that
made the cursors tiny.
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This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
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it's called pixel weighting, not color weighting
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calculate color average when downscaling videos
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Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
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This is consistent with what happens when checking for "pending U
keys", so I think it's correct, but the Scalpel keyboard handling
doesn't work very well at the moment anyway. Probably at least partly
because of the way it mixes char and Common::KeyCode. I haven't
been able to wrap my head around it...
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To make it easier to use the "dumpfile" command. There is little-
to-no sanity checking in this one...
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This adds support for Rose Tattoo and 3DO version of Serrated
Scalpel.
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