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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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Author
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-17
SHERLOCK: RT: Properly crop long speech filenames
Paul Gilbert
2015-08-17
SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence code
Paul Gilbert
2015-08-17
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
Paul Gilbert
2015-08-16
SHERLOCK: RT: Add missing talk sequence stack handling
Paul Gilbert
2015-08-16
SHERLOCK: RT: Fix return of findSpeaker
Paul Gilbert
2015-08-16
SHERLOCK: RT: Fix occassional crash after loading savegames
Paul Gilbert
2015-08-16
SHERLOCK: RT: Don't allow saving the game during the intro
Paul Gilbert
2015-08-16
SHERLOCK: RT: Don't allow skipping intro until title is shown
Paul Gilbert
2015-08-16
SHERLOCK: Further fixes to character movement across saves
Paul Gilbert
2015-08-15
SHERLOCK: Fix saving/loading when characters are moving
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix erasing background of scaled images with offsets
Paul Gilbert
2015-08-15
SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound code
Paul Gilbert
2015-08-15
SHERLOCK: RT: Reset _startSeq when an object sequence is changed
Paul Gilbert
2015-08-15
SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix freeing character _altImages when done with
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix hasAborts to return correct results
Paul Gilbert
2015-08-15
SHERLOCK: RT: Return correct speaker index from findSpeaker for Holmes
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix resetting sprite sequences
Paul Gilbert
2015-08-14
SHERLOCK: RT: Fix setting up speech file to use during cutscenes
Paul Gilbert
2015-08-14
SHERLOCK: Fix comment typo
Torbjörn Andersson
2015-08-14
SHERLOCK: Remove unused variable
Torbjörn Andersson
2015-08-13
SHERLOCK: RT: Removal of redundant music code
Paul Gilbert
2015-08-13
SHERLOCK: RT: Revert lookAtObject to use playSound
Paul Gilbert
2015-08-13
SHERLOCK: RT: Merge playSound and playSpeech code
Paul Gilbert
2015-08-13
SHERLOCK: RT: SImplification of old speech code
Paul Gilbert
2015-08-12
SHERLOCK: RT: Fix voice-only conversations when subtitles are off
Paul Gilbert
2015-08-12
SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
Paul Gilbert
2015-08-11
SHERLOCK: RT: Fix playing all the voice files in a conversation
Paul Gilbert
2015-08-11
SHERLOCK: RT: Improved version of ignoring missing voice resources
Paul Gilbert
2015-08-11
SHERLOCK: RT: Don't error out if a speech resource doesn't exist
Paul Gilbert
2015-08-10
SHERLOCK: RT: First speech is now playing correctly
Paul Gilbert
2015-08-10
SHERLOCK: RT: Beginnings of speech code
Paul Gilbert
2015-08-09
SHERLOCK: RT: Fix for entering savegame in original saves dialog
Paul Gilbert
2015-08-09
SHERLOCK: RT: Fix drawing scaled images with image offsets
Paul Gilbert
2015-08-09
SHERLOCK: Remove unused (and misspelled) variable
Torbjörn Andersson
2015-08-09
SHERLOCK: RT: Fix crash when clicking in inventory at start of game
Paul Gilbert
2015-08-09
SHERLOCK: RT: Fix drawing last frame of animations
Paul Gilbert
2015-08-08
SHERLOCK: RT: Fix display of scrollbar up/arrow arrows
Paul Gilbert
2015-08-08
SHERLOCK: RT: Show the GMM if user clicks when credits are being displayed
Paul Gilbert
2015-08-08
SHERLOCK: RT: Fix loading savegames when credits are active
Paul Gilbert
2015-08-08
SHERLOCK: RT: Don't allow saving when credits are active
Paul Gilbert
2015-08-08
SHERLOCK: RT: Fixes for password entry
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implementing password entry window
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implemented pickUpObject
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix showing verbs with * prefixed target actions
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix initialization of NPC descriptions
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix display when characters have nothing to say
Paul Gilbert
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