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2015-06-08SHERLOCK: 3DO: add 3DO EA Splash screenMartin Kiewitz
2015-06-08SHERLOCK: 3DO: play EA intro movieMartin Kiewitz
2015-06-08SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIERTorbjörn Andersson
2015-06-08SHERLOCK: adjust music play code (file extension)Martin Kiewitz
2015-06-08SHERLOCK: 3DO: add delay right at the intro startMartin Kiewitz
2015-06-08SHERLOCK: add music + sync to 3DO introMartin Kiewitz
2015-06-08SHERLOCK: 3DO: add comment about ccbFlag bit 5Martin Kiewitz
2015-06-08SHERLOCK: 3DO intro screen clear addedMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro cels added (+scream +note)Martin Kiewitz
2015-06-08SHERLOCK: 3do cel uncompressed fix, adjust cityMartin Kiewitz
2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: Remove redundant game check from ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Add virtual destructors to Map classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: bit of work on 3DO graphic resourcesMartin Kiewitz
2015-06-08SHERLOCK: Fix comment typoTorbjörn Andersson
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMESPaul Gilbert
2015-06-07SHERLOCK: Fix cmdSetNPCInfoLinePaul Gilbert
2015-06-07SHERLOCK: Fix cmdWalkToCoordsPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-08SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-06-07SHERLOCK: Fix Scalpel bug when picking up paperPaul Gilbert
2015-06-08SHERLOCK: Add missing check for the rightmost limit in adjustSpriteFilippos Karapetis
2015-06-07SHERLOCK: Fix loading of character walk sequence dataPaul Gilbert
2015-06-08SHERLOCK: More differences implemented for RT's loadJournalFileFilippos Karapetis
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Clean up EA logo animationTorbjörn Andersson
2015-06-07SHERLOCK: Fix animation speed in EA logoTorbjörn Andersson
2015-06-07SHERLOCK: Implement more differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implement some differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
2015-06-07SHERLOCK: Implement the "dumpfile" debugger commandFilippos Karapetis
2015-06-07SHERLOCK: Initialize _midiParser. Fixes crash on exit in 3DO version.Torbjörn Andersson
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: Fix animation/growing rate of EA logoTorbjörn Andersson
2015-06-07SHERLOCK: Add walk.lib to cache for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-07SHERLOCK: Fix GCC compilationTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-07SHERLOCK: Fix compiler warningPaul Gilbert
2015-06-07SHERLOCK: Add initial handling of journal talk and location data for RTFilippos Karapetis
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Remove comma from end of ScalpelSequences enumPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert