Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-10 | SHERLOCK: Fix memory leak when playing half-sized 3DO movies | Torbjörn Andersson | |
2015-09-09 | SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Change more color method params from byte to uint | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Use better RGB conversion | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix Settings button | Paul Gilbert | |
2015-09-03 | SHERLOCK: RT: Keep journal buttons disabled when searching | Paul Gilbert | |
2015-09-03 | SHERLOCK: RT: Fix searching and displaying matches | Paul Gilbert | |
2015-09-01 | SHERLOCK: RT: Fix entering search terms in the journal | Paul Gilbert | |
2015-08-31 | SHERLOCK: Fix crash when loading games from launcher | Paul Gilbert | |
2015-08-31 | SHERLOCK: Add missing events.getKey() when checking for "pending D keys" | Torbjörn Andersson | |
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it... | |||
2015-08-30 | SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings | Paul Gilbert | |
2015-08-30 | SHERLOCK: SS: Fix speed of intro sequence | Paul Gilbert | |
2015-08-30 | SHERLOCK: Syntax fixes | Paul Gilbert | |
2015-08-30 | SHERLOCK: Add "listfiles" debugger command | Torbjörn Andersson | |
To make it easier to use the "dumpfile" command. There is little- to-no sanity checking in this one... | |||
2015-08-29 | SHERLOCK: RT: Don't check for gameplay keys when entering copy protection | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled | Paul Gilbert | |
2015-08-30 | SHERLOCK: Finish implementation of song / songs debugger commands | Torbjörn Andersson | |
This adds support for Rose Tattoo and 3DO version of Serrated Scalpel. | |||
2015-08-29 | SHERLOCK: RT: Fix resetting cursor after buying coffee from Greengrocer | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Reset each person _resetNPCPath when starting a script | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Replace constant with it's proper enum value | Paul Gilbert | |
2015-08-29 | SHERLOCK: Fix comment typos | Torbjörn Andersson | |
2015-08-29 | SHERLOCK: Rework the "song" debugger command | Torbjörn Andersson | |
Instead of taking a room number (which didn't work in Rose Tattoo), it now takes a song name. To see which songs are available, use the "songs" command. Note that this is still only works for Serrated Scalpel, since I haven't implemented getting a list of available songs for Rose Tattoo. I need to study the resource manager a bit first... | |||
2015-08-29 | SHERLOCK: RT: Fix playing music when displaying the map | Paul Gilbert | |
2015-08-29 | SHERLOCK: RT: Add extra delay after showing scene image in the map | Paul Gilbert | |
The original relied on the delay loading the resources for the scene to show the image for a few seconds, but since scene loading is so much faster now, introduce an extra delay to keep it briefly on-screen | |||
2015-08-29 | SHERLOCK: RT: Fix redundant extra wait after talking to LLoyd Jones | Paul Gilbert | |
2015-08-28 | SHERLOCK: RT: Workaround for monkey cap cutscene ending too quickly | Paul Gilbert | |
Somewhat unusually, the cutscene for the monkey stealing Hodgkins cap (wilb29a.tlk) is ended immediately after they both run off-screen, but the characters aren't properly marked as hidden until several seconds later when another script, 30cuend, is called. If a user saved the game really quickly before 30cuend is fired, it can leave the game in an in-consistent state. This commit fixes that by forcing the WAIT cursor to remain active until 30cuend has executed. | |||
2015-08-28 | SHERLOCK: RT: Enforce wait cursor when pausing without control in scripts | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Reset _npcIndex when loading savegame | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Fix previous commit, and make talkTo virtual | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Fix talkTo filename getting changed mid-script | Paul Gilbert | |
Calls to cmdPauseWithoutControl can allow a second script to run, with it's own filename. This shouldn't change the filename for the outer call to talkTo | |||
2015-08-27 | SHERLOCK: RT: Fix incorrect Watson movement at Aerodrome scene | Paul Gilbert | |
2015-08-26 | SHERLOCK: RT: Workaround for Park Lake bug with Watson's dialogs | Paul Gilbert | |
2015-08-25 | SHERLOCK: Set game speed to match the originals | Paul Gilbert | |
This applies to make both games match the originals. This is particularly important for Rose Tattoo, since there are several times Sherlock plays instruments, and the animations need to sync up with the music | |||
2015-08-24 | SHERLOCK: Fix comment message | Paul Gilbert | |
2015-08-24 | SHERLOCK: RT: Fix aborting scripts prematurely after pausing | Paul Gilbert | |
If a script was paused via a call to cmdPauseWithoutControl, and during this a second script is called and finishes, the first script was also being terminated prematurely | |||
2015-08-23 | SHERLOCK: RT: Fix z-ordering when picking up Hat Pin | Paul Gilbert | |
2015-08-23 | SHERLOCK: RT: Fix Watson going off-screen in Cambridge scene | Paul Gilbert | |
2015-08-23 | SHERLOCK: SS: Rename mirror-related methods | Paul Gilbert | |
2015-08-23 | SHERLOCK: RT: Workaround for incorrect tooltip for man on train ride | Paul Gilbert | |
2015-08-23 | SHERLOCK: Replace various scene numbers with enum values | Paul Gilbert | |
2015-08-23 | SHERLOCK: RT: Reduce game speed to make it more like the original | Paul Gilbert | |
This actually fixes a bug when the lady storms out of Rumsey's Haberdashery.. if she leaves too quickly, Watson's farewell dialog is still active, and stops a needed flag being set | |||
2015-08-23 | SHERLOCK: RT: Fix getting image offsets on unscaled images | Paul Gilbert | |
2015-08-22 | SHERLOCK: RT: Add missing verb filter for actions starting with '*' | Paul Gilbert | |
This fixes '*Solve' appearing as an option in the right click menu for the Foolscap before you pick it up | |||
2015-08-22 | SHERLOCK: RT: Simplified implementation of transBlitFrom | Paul Gilbert | |
2015-08-22 | SHERLOCK: RT: Cleanup of sDrawXOffset & sDrawYOffset | Paul Gilbert | |