Age | Commit message (Collapse) | Author |
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svn-id: r21180
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svn-id: r21152
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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svn-id: r21017
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_lastHitArea3, so use -1 consistently.
svn-id: r20838
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that this would make a difference for the Oracle, but apparently not.
svn-id: r20828
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
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svn-id: r20665
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svn-id: r20590
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svn-id: r20582
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