Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-27 | Always init state.depack_cont | Travis Howell | |
svn-id: r21466 | |||
2006-03-23 | Minor changes for FF and cleanup | Travis Howell | |
svn-id: r21417 | |||
2006-03-22 | Code for inverted rect when scaling images of FF no longer required. Minor ↵ | Travis Howell | |
cleanup svn-id: r21407 | |||
2006-03-22 | Rename draw buffers correctly | Travis Howell | |
svn-id: r21406 | |||
2006-03-22 | Small correction to scaling code in FF | Travis Howell | |
svn-id: r21405 | |||
2006-03-22 | Preliminary (weasel-word for "probably buggy") implementation of the remaining | Torbjörn Andersson | |
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy. On the other hand, I get the same kindof glitches when drawing him unscaled, so maybe there is garbage left in the scale buffer from previous frames. svn-id: r21404 | |||
2006-03-22 | Whitespace changes | Travis Howell | |
svn-id: r21403 | |||
2006-03-22 | Fix regression in 2nd room of FF | Travis Howell | |
svn-id: r21402 | |||
2006-03-22 | Skip columns isn't used for overlayed or scaled images in FF | Travis Howell | |
svn-id: r21401 | |||
2006-03-22 | Add initial support for Amiga and Macintosh versions of The Feeble Files | Travis Howell | |
svn-id: r21399 | |||
2006-03-16 | Cleanup | Travis Howell | |
svn-id: r21328 | |||
2006-03-16 | Rename get draw buffer functions | Travis Howell | |
svn-id: r21325 | |||
2006-03-16 | Rename flags used for drawing images | Travis Howell | |
svn-id: r21324 | |||
2006-03-16 | Remove unused unlock draw surface functions | Travis Howell | |
svn-id: r21323 | |||
2006-03-16 | Add scaling code stub for FF | Travis Howell | |
svn-id: r21322 | |||
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell | |
svn-id: r20735 | |||
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell | |
svn-id: r20734 | |||
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson | |
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728 | |||
2006-02-14 | It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, | Torbjörn Andersson | |
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694 | |||
2006-02-14 | As far as I can tell, The Feeble Files should subtract _scrollX from the | Torbjörn Andersson | |
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |