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path: root/engines/simon/vga.cpp
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2006-03-27Always init state.depack_contTravis Howell
svn-id: r21466
2006-03-23Minor changes for FF and cleanupTravis Howell
svn-id: r21417
2006-03-22Code for inverted rect when scaling images of FF no longer required. Minor ↵Travis Howell
cleanup svn-id: r21407
2006-03-22Rename draw buffers correctlyTravis Howell
svn-id: r21406
2006-03-22Small correction to scaling code in FFTravis Howell
svn-id: r21405
2006-03-22Preliminary (weasel-word for "probably buggy") implementation of the remainingTorbjörn Andersson
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy. On the other hand, I get the same kindof glitches when drawing him unscaled, so maybe there is garbage left in the scale buffer from previous frames. svn-id: r21404
2006-03-22Whitespace changesTravis Howell
svn-id: r21403
2006-03-22Fix regression in 2nd room of FFTravis Howell
svn-id: r21402
2006-03-22Skip columns isn't used for overlayed or scaled images in FFTravis Howell
svn-id: r21401
2006-03-22Add initial support for Amiga and Macintosh versions of The Feeble FilesTravis Howell
svn-id: r21399
2006-03-16CleanupTravis Howell
svn-id: r21328
2006-03-16Rename get draw buffer functionsTravis Howell
svn-id: r21325
2006-03-16Rename flags used for drawing imagesTravis Howell
svn-id: r21324
2006-03-16Remove unused unlock draw surface functionsTravis Howell
svn-id: r21323
2006-03-16Add scaling code stub for FFTravis Howell
svn-id: r21322
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
svn-id: r20735
2006-02-16Cleanup drawing code for Feeble FilesTravis Howell
svn-id: r20734
2006-02-16For now, do not attempt to draw "overlay" sprites, like the Oracle icon. TheTorbjörn Andersson
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728
2006-02-14It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,Torbjörn Andersson
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694
2006-02-14As far as I can tell, The Feeble Files should subtract _scrollX from theTorbjörn Andersson
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582