Age | Commit message (Collapse) | Author |
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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This allows replacement of the supplied MIDI music with tracks from
the Music Enhancement Project.
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Some backends may break as I only compiled SDL
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svn-id: r55850
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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delaying the sysEx events.
svn-id: r48536
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svn-id: r45616
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svn-id: r36304
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svn-id: r30664
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svn-id: r27762
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svn-id: r27731
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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"BASS: wrong music slider behavior"
and did some cleanup.
svn-id: r26208
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svn-id: r20582
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