Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2017-12-08 | SKY: Fix setSub incorrectly falling through to subsequent cases | Colin Snover | |
2017-12-08 | SKY: Fix unaligned pointer dereferences | Colin Snover | |
Dereferencing an unaligned pointer will cause a memory fault on at least older ARM and SPARC architectures, and is warned about starting in Clang 4. | |||
2017-11-10 | SKY: Fix use of deallocated stack memory | Colin Snover | |
FSNode::getName returns a String object, not a reference, so the pointer from c_str is valid only until the end of the statement. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2016-12-17 | Merge pull request #866 from BenCastricum/editing | Eugene Sandulenko | |
ALL: Unify messages concerning engine data files | |||
2016-12-11 | Fixed collision detection, now it actually corresponds with the original | Robert Göffringmann | |
asm code. Certain width attributes of the two objects being checked were flipped. I guess this may render a couple of hacky workarounds not necessary anymore. | |||
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum | |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum | |
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README. | |||
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-01 | SKY: change "savegame" into "saved game" | Ben Castricum | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-14 | SKY: Add safety check | Eugene Sandulenko | |
2016-05-12 | SKY: Safer string manipulation | Eugene Sandulenko | |
2016-04-18 | SKY: Two more adjustments to Russian BASS | Eugene Sandulenko | |
2016-04-17 | SKY: Proper support for Russian BASS | Eugene Sandulenko | |
2016-04-16 | SKY: Added localized quit message for Russian translation | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. | Johannes Schickel | |
gameid -> gameId | |||
2016-02-25 | SKY: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | SKY: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SKY: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | SKY: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-22 | SKY: Improve parameter validation in debug console. | D G Turner | |
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation". | |||
2014-02-18 | SKY: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-06-17 | SKY: Fix double scene init when the intro is skipped (bug #3512069) | Filippos Karapetis | |
2013-05-29 | SKY: Try to avoid deadlocks with the mixer mutex. | Alyssa Milburn | |
See bug #3512069. | |||
2013-01-09 | SKY: Silence C++11 narrowing warnings. | Johannes Schickel | |