Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-01 | SKY: change "savegame" into "saved game" | Ben Castricum | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-14 | SKY: Add safety check | Eugene Sandulenko | |
2016-05-12 | SKY: Safer string manipulation | Eugene Sandulenko | |
2016-04-18 | SKY: Two more adjustments to Russian BASS | Eugene Sandulenko | |
2016-04-17 | SKY: Proper support for Russian BASS | Eugene Sandulenko | |
2016-04-16 | SKY: Added localized quit message for Russian translation | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. | Johannes Schickel | |
gameid -> gameId | |||
2016-02-25 | SKY: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | SKY: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SKY: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | SKY: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-22 | SKY: Improve parameter validation in debug console. | D G Turner | |
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation". | |||
2014-02-18 | SKY: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-06-17 | SKY: Fix double scene init when the intro is skipped (bug #3512069) | Filippos Karapetis | |
2013-05-29 | SKY: Try to avoid deadlocks with the mixer mutex. | Alyssa Milburn | |
See bug #3512069. | |||
2013-01-09 | SKY: Silence C++11 narrowing warnings. | Johannes Schickel | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-30 | SKY: Minor formatting fix. | D G Turner | |
2012-03-28 | SKY: Allow game to be loaded from main menu dialog while in-game control ↵ | Eric Culp | |
panel is open. Fixes bug #3448294 | |||
2012-03-25 | SKY: Only show the option for the alternative intro in the CD version | Filippos Karapetis | |
2012-03-25 | SKY: Add gui-option for alt-intro | Torbjörn Andersson | |
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart. | |||
2012-03-06 | SKY: Fix comment typos | Torbjörn Andersson | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-02-13 | BASS: Reduce code duplication in autosave code | Willem Jan Palenstijn | |
2012-02-13 | BASS: Fix savegame corruption | Willem Jan Palenstijn | |
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117. | |||
2012-02-13 | BASS: Report savegame errors when saving by pressing enter | Willem Jan Palenstijn | |
This makes error handling consistent between mouse and keyboard. | |||
2012-02-07 | Revert "SKY: Map the floppy intro track." | Alyssa Milburn | |
This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. This mapping was incorrect, 503 is the outro. | |||
2011-12-19 | SKY: Fix warning | Willem Jan Palenstijn | |
2011-12-08 | SKY: Replace usage of 'goto'. | D G Turner | |
2011-11-22 | SKY: Map the floppy intro track. | Alyssa Milburn | |
2011-11-22 | SKY: Don't loop the floppy intro track. | Alyssa Milburn | |
This isn't relevant at present, so this is "just in case". |