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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sludge
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backdrop.cpp
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2019-10-03
SLUDGE: Really Fix MSVC Warnings
D G Turner
2019-10-03
SLUDGE: Further Fixes for MSVC Warnings
D G Turner
This _should_ fix the remaining issues with signed vs. unsigned warnings in the TransparentSurface blit method calls.
2019-09-30
SLUDGE: Fix Some MSVC Warnings
D G Turner
2019-06-18
SLUDGE: fix background position not taking camera into account
Sebastian Krzyszkowiak
When a game sets camera position with aimCamera, the background should move together with all the objects above it.
2018-05-31
SLUDGE: Move SetVariable() into struct Variable
Simei Yin
2018-04-29
SLUDGE: Remove global variable fadeMode and move transition functions to ↵
Simei Yin
GraphicsManager
2018-04-27
SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵
Simei Yin
save&load
2017-12-19
SLUDGE: Objectify speech manager
Simei Yin
2017-08-11
SLUDGE: Debug output lightmap image
Simei Yin
2017-08-11
SLUDGE: Prepare sprites for lightmap
Simei Yin
2017-08-03
SLUDGE: Fix backdrop loading error
Simei Yin
2017-08-03
SLUDGE: Fix backdrop loading
Simei Yin
2017-08-02
SLUDGE: Refine debug channels
Simei Yin
2017-08-02
SLUDGE: Reset zBuffers when blank back drop
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-20
SLUDGE: Correct snapshot
Simei Yin
2017-07-20
SLUDGE: Fix backdrop loading for images not of the window size
Simei Yin
2017-07-20
SLUDGE: Objectify graphic classes
Simei Yin
2017-07-20
SLUDGE: Objectify parallex and create graphics manager
Simei Yin
2017-07-18
SLUDGE: Objectify resource manager
Simei Yin
2017-07-15
SLUDGE: Clean useless #if 0's
Simei Yin
2017-07-15
SLUDGE: Remove gl-related graphics.h
Simei Yin
2017-07-15
SLUDGE: Add a color into stack machine
Simei Yin
2017-07-15
SLUDGE: Add credit scrolling
Simei Yin
2017-07-15
SLUDGE: Complete parallax
Simei Yin
2017-07-15
SLUDGE: Complete snapshot
Simei Yin
2017-07-15
SLUDGE: Use String::format instead of sprintf
Simei Yin
2017-07-13
SLUDGE: fix warnings
Simei Yin
2017-07-13
SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
yinsimei
2017-07-13
SLUDGE: replace abs() by scummvm ABS()
yinsimei
2017-07-13
SLUDGE: replace int types to scummvm defined ones
yinsimei
2017-07-13
SLUDGE: save&load system (without thumbnail and snapshot)
yinsimei
2017-07-13
SLUDGE: add blankscreen effect
yinsimei
2017-07-13
SLUDGE: fix bug of setting zbuffer before backdrop
yinsimei
2017-07-13
SLUDGE: add dark screen effect
yinsimei
2017-07-13
SLUDGE: give a 0.5 opacity for mixOverlay image
yinsimei
2017-07-13
SLUDGE: get freeze and unfreeze scene work
yinsimei
2017-07-13
SLUDGE: remove unused variable in parallaxLayer
yinsimei
2017-07-13
SLUDGE: change struct texture to Surface
yinsimei
2017-07-13
SLUDGE: change pixel formats to pointers and fix seg fault
yinsimei
2017-07-13
SLUDGE: replace sludge colours by pixelformat
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: format code and remove oneliners
yinsimei
2017-07-13
SLUDGE: fix sprite flickering by using a full screen surface
yinsimei
2017-07-13
SLUDGE: move backdrop display code to backdrop.cpp
yinsimei
2017-07-13
SLUDGE: refactor HSIDecoder out of Imgloader
yinsimei
2017-07-13
SLUDGE: Refactor image loading function and apply in backdrop
yinsimei
2017-07-13
SLUDGE: Replace sludge stream reading functions by scummvm ones
yinsimei
2017-07-13
SLUDGE: Add the slusge specific image decoder
yinsimei
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