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path: root/engines/sludge/backdrop.cpp
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2019-10-03SLUDGE: Really Fix MSVC WarningsD G Turner
2019-10-03SLUDGE: Further Fixes for MSVC WarningsD G Turner
This _should_ fix the remaining issues with signed vs. unsigned warnings in the TransparentSurface blit method calls.
2019-09-30SLUDGE: Fix Some MSVC WarningsD G Turner
2019-06-18SLUDGE: fix background position not taking camera into accountSebastian Krzyszkowiak
When a game sets camera position with aimCamera, the background should move together with all the objects above it.
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to ↵Simei Yin
GraphicsManager
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵Simei Yin
save&load
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-08-11SLUDGE: Debug output lightmap imageSimei Yin
2017-08-11SLUDGE: Prepare sprites for lightmapSimei Yin
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-08-02SLUDGE: Reset zBuffers when blank back dropSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Change all structure names to UppercaseSimei Yin
2017-07-20SLUDGE: Correct snapshotSimei Yin
2017-07-20SLUDGE: Fix backdrop loading for images not of the window sizeSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify parallex and create graphics managerSimei Yin
2017-07-18SLUDGE: Objectify resource managerSimei Yin
2017-07-15SLUDGE: Clean useless #if 0'sSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-15SLUDGE: Add a color into stack machineSimei Yin
2017-07-15SLUDGE: Add credit scrollingSimei Yin
2017-07-15SLUDGE: Complete parallaxSimei Yin
2017-07-15SLUDGE: Complete snapshotSimei Yin
2017-07-15SLUDGE: Use String::format instead of sprintfSimei Yin
2017-07-13SLUDGE: fix warningsSimei Yin
2017-07-13SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLineyinsimei
2017-07-13SLUDGE: replace abs() by scummvm ABS()yinsimei
2017-07-13SLUDGE: replace int types to scummvm defined onesyinsimei
2017-07-13SLUDGE: save&load system (without thumbnail and snapshot)yinsimei
2017-07-13SLUDGE: add blankscreen effectyinsimei
2017-07-13SLUDGE: fix bug of setting zbuffer before backdropyinsimei
2017-07-13SLUDGE: add dark screen effectyinsimei
2017-07-13SLUDGE: give a 0.5 opacity for mixOverlay imageyinsimei
2017-07-13SLUDGE: get freeze and unfreeze scene workyinsimei
2017-07-13SLUDGE: remove unused variable in parallaxLayeryinsimei
2017-07-13SLUDGE: change struct texture to Surfaceyinsimei
2017-07-13SLUDGE: change pixel formats to pointers and fix seg faultyinsimei
2017-07-13SLUDGE: replace sludge colours by pixelformatyinsimei
2017-07-13SLUDGE: header formattingyinsimei
2017-07-13SLUDGE: format code and remove onelinersyinsimei
2017-07-13SLUDGE: fix sprite flickering by using a full screen surfaceyinsimei
2017-07-13SLUDGE: move backdrop display code to backdrop.cppyinsimei
2017-07-13SLUDGE: refactor HSIDecoder out of Imgloaderyinsimei
2017-07-13SLUDGE: Refactor image loading function and apply in backdropyinsimei
2017-07-13SLUDGE: Replace sludge stream reading functions by scummvm onesyinsimei
2017-07-13SLUDGE: Add the slusge specific image decoderyinsimei