Age | Commit message (Collapse) | Author |
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This _should_ fix the remaining issues with signed vs. unsigned
warnings in the TransparentSurface blit method calls.
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When a game sets camera position with aimCamera, the background should
move together with all the objects above it.
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The check was inverted - it failed when everything was alright and
succeded on error...
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numPolygons wasn't getting reset to 0, so the next invocation was
trying to delete non-existent polygons
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- Fix invalid check with empty()
- Change float suffixes to uppercase
- Fix potentially uninitialized variables
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Variable "n" was not initialized if "stillToGo" was non-zero
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Also-By: Matthew Hoops <clone2727@gmail.com>
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ENGINES: Return unknown game variants with the list of detected games
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GraphicsManager
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