aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge
AgeCommit message (Collapse)Author
2019-12-01SLUDGE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-23Revert "Revert "SLUDGE: All games are unstable, since the engine is unstable.""Tarek Soliman
This reverts commit a328e49dc549295c14b188d158d18b288d8a0c45 thus reinstating commit 31c3b4cd3276f9fa40adef6380951903189de796 Details in #1904
2019-10-23Revert "SLUDGE: All games are unstable, since the engine is unstable."Eugene Sandulenko
This reverts commit 31c3b4cd3276f9fa40adef6380951903189de796. The engine is nut enabled by default, so there is no point for these flags.
2019-10-23SLUDGE: All games are unstable, since the engine is unstable.Henrik "Henke37" Andersson
2019-10-03SLUDGE: Really Fix MSVC WarningsD G Turner
2019-10-03SLUDGE: Fix Remaining MSVC WarningD G Turner
2019-10-03SLUDGE: Further Fixes for MSVC WarningsD G Turner
This _should_ fix the remaining issues with signed vs. unsigned warnings in the TransparentSurface blit method calls.
2019-09-30SLUDGE: Fix Some MSVC WarningsD G Turner
2019-09-29SLUDGE: The engine does not support midi, mark detected games as such.Henrik "Henke37" Andersson
2019-06-18SLUDGE: implement `random` built-inSebastian Krzyszkowiak
2019-06-18SLUDGE: fix background position not taking camera into accountSebastian Krzyszkowiak
When a game sets camera position with aimCamera, the background should move together with all the objects above it.
2019-06-18SLUDGE: fix data file handling with custom encoding settingSebastian Krzyszkowiak
The check was inverted - it failed when everything was alright and succeded on error...
2019-06-18SLUDGE: fix crash in FloorManager::setFloorNullSebastian Krzyszkowiak
numPolygons wasn't getting reset to 0, so the next invocation was trying to delete non-existent polygons
2019-06-17SLUDGE: fix crash in ResourceManager::readResourceNamesSebastian Krzyszkowiak
2019-06-17SLUDGE: fix use-after-free in RegionManager::removeScreenRegionSebastian Krzyszkowiak
2019-06-17SLUDGE: fix use-after-free in PeopleManager::killMostPeopleSebastian Krzyszkowiak
2019-05-27SLUDGE: Fix MSVC warningsFilippos Karapetis
- Fix invalid check with empty() - Change float suffixes to uppercase - Fix potentially uninitialized variables
2018-12-23SLUDGE: Fix a potentially uninitialized variableFilippos Karapetis
Variable "n" was not initialized if "stillToGo" was non-zero
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-07-29SLUDGE: Fix Unused Function Compiler Warnings.D G Turner
2018-06-30ENGINES: Add missing dependencies for several enginesCameron Cawley
2018-05-31SLUDGE: Move save game getter to StackHandlerSimei Yin
2018-05-31SLUDGE: Move stack size getter to struct StackHandlerSimei Yin
2018-05-31SLUDGE: Move copyStack() to struct VariableSimei Yin
2018-05-31SLUDGE: Move last stack finding function to struct VariableStackSimei Yin
2018-05-31SLUDGE: Move stack variable getter/setter to VariableStackSimei Yin
2018-05-31SLUDGE: Move FastArray getter to struct FastArrayHandlerSimei Yin
2018-05-31SLUDGE: Move fastarray functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move value getters to struct VariableSimei Yin
2018-05-31SLUDGE: Move add/comparison functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move save/loadVariable() to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-31SLUDGE: Move createCString() with string toolsSimei Yin
2018-05-29SLUDGE: Move function/variable load/save functions to related filesSimei Yin
2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Create constructor of Variable instead of initVarNewSimei Yin
2018-05-29SLUDGE: Move resource names to ResourceManagerSimei Yin
2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-27SLUDGE: Move global variable lastFramesPerSecond to class TimerSimei Yin
2018-05-27SLUDGE: Move built-in function parameter number to structureSimei Yin