Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | STARTREK: Janitorial: Add end of namespace comments | Strangerke | |
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Remove some gotos | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER5 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER3 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER2 | Matthew Stewart | |
2018-08-09 | STARTREK: Make Action struct POD again | Matthew Stewart | |
2018-08-09 | STARTREK: Revamp of action callbacks. | Matthew Stewart | |
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action. | |||
2018-08-09 | STARTREK: Implement synthesizer + bugfixes (LOVE) | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Silence most Visual Studio warnings | Paul Gilbert | |
Enums are signed in at least Visual Studio, and it was generating many warnings of the cast to byte in the Action constructor was losing precision. Likewise, there were some cases of -1 being passed as a parameter to Action. This resolves these warnings by making the constructor parameters int | |||
2018-08-09 | STARTREK: LOVE0 (start of 3rd mission) | Matthew Stewart | |
2018-08-09 | STARTREK: Preliminary saving/loading | Matthew Stewart | |
2018-08-09 | STARTREK: DEMON1 done (klingon attack) | Matthew Stewart | |
2018-08-09 | STARTREK: Finish implementing first room | Matthew Stewart | |
Doors now work, and the system of "walking, then performing an action afterward" is implemented. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |