Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-15 | STARTREK: Add a console | Filippos Karapetis | |
This also fixes an uninitialized pointer crash (_mapFile) | |||
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2019-05-28 | Revert "STARTREK: Start adding a console" | Thierry Crozat | |
This reverts commit 33fb9809c3a1353d927a3c7dfa41e673d79a089e. The engine/startrek/console.h and engine/startrek/console.cpp files were missing from that commit, which break compilation. | |||
2019-05-28 | STARTREK: Start adding a console | Filippos Karapetis | |
We need to properly inject it to all inner screen update loops | |||
2018-08-09 | STARTREK: Move VENG function into common code | Matthew Stewart | |
2018-08-09 | STARTREK: VENG0 | Matthew Stewart | |
2018-08-09 | STARTREK: Split up startrek.cpp into more files | Matthew Stewart | |
2018-08-09 | STARTREK: Various code cleanup | Matthew Stewart | |
2018-08-09 | STARTREK: Remove trailing backslash in module.mk | Matthew Stewart | |
2018-08-09 | STARTREK: Move text out of header file | Matthew Stewart | |
For some reason this was inflating the executable size. | |||
2018-08-09 | STARTREK: text.cpp -> textbox.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: SINS0 | Matthew Stewart | |
2018-08-09 | STARTREK: sine & cosine | Matthew Stewart | |
2018-08-09 | STARTREK: Move space functions into separate file | Matthew Stewart | |
2018-08-09 | STARTREK: TRIAL0 | Matthew Stewart | |
2018-08-09 | STARTREK: FEATHER0 | Matthew Stewart | |
2018-08-09 | STARTREK: Move common MUDD functions to mudda.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: MUDD0 | Matthew Stewart | |
2018-08-09 | STARTREK: Implement common code for LOVE mission | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE1 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE0 (start of 3rd mission) | Matthew Stewart | |
2018-08-09 | STARTREK: TUG3 (mission 2 finished) | Matthew Stewart | |
2018-08-09 | STARTREK: TUG2 | Matthew Stewart | |
2018-08-09 | STARTREK: TUG1 | Matthew Stewart | |
2018-08-09 | STARTREK: TUG0 (first room of mission 2) | Matthew Stewart | |
2018-08-09 | STARTREK: Preliminary saving/loading | Matthew Stewart | |
2018-08-09 | STARTREK: Demon6, including the special case menu | Matthew Stewart | |
2018-08-09 | STARTREK: Demon5 | Matthew Stewart | |
2018-08-09 | STARTREK: Begin with Demon4 | Matthew Stewart | |
2018-08-09 | STARTREK: Demon2, half of Demon3 done | Matthew Stewart | |
2018-08-09 | STARTREK: DEMON1 done (klingon attack) | Matthew Stewart | |
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text and menus | Matthew Stewart | |
Moved them out of the Graphics class and into their own files. | |||
2018-08-09 | STARTREK: Pathfinding | Matthew Stewart | |
2018-08-09 | STARTREK: Initialization of away mission. | Matthew Stewart | |
Crew successfully beams in and does their idle animation. | |||
2018-08-09 | STARTREK: Objects and animations. | Matthew Stewart | |
Testing them with the transporter room. | |||
2018-08-09 | STARTREK: Remove executable bit on source files | Matthew Stewart | |
2018-08-09 | STARTREK: Begin implementing event system. | Matthew Stewart | |
Textbox now responds to mouse input. | |||
2018-08-09 | STARTREK: Implement more text routines | Matthew Stewart | |
2018-08-09 | STARTREK: Implement drawAllSprites properly. | Matthew Stewart | |
Still need to do the part which calculates sprite priorities. | |||
2018-08-09 | STARTREK: Begin implementation of showText. | Matthew Stewart | |
Also started using SharedPtrs. | |||
2018-08-09 | STARTREK: Implement draw modes 2 and 3 for sprites | Matthew Stewart | |
2018-08-09 | STARTREK: Make Bitmap, Sprite, FileStream classes | Matthew Stewart | |
2018-08-09 | STARTREK: Import my startrek engine | Matthew Hoops | |
Now updated even |