Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2019-05-27 | STARTREK: Change more fields to Common::String, and fix shadowed vars | Filippos Karapetis | |
2019-05-27 | STARTREK: Use Common::String for animation strings | Filippos Karapetis | |
2018-08-09 | STARTREK: Various code cleanup | Matthew Stewart | |
2018-08-09 | STARTREK: Janitorial: Add end of namespace comments | Strangerke | |
2018-08-09 | STARTREK: Reformat with artistic style | Matthew Stewart | |
2018-08-09 | STARTREK: Rename fixed-point types | Matthew Stewart | |
2018-08-09 | STARTREK: Implement fixed-point decimal class | Matthew Stewart | |
2018-08-09 | STARTREK: Revamp of action callbacks. | Matthew Stewart | |
Old system of putting a callback in an action wouldn't work since it wasn't serializable. Now it seaches for an index corresponding to the function pointer before constructing an action. | |||
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Initialize strings in actor objects | Matthew Stewart | |
2018-08-09 | STARTREK: Fix some uninitialized variables | Matthew Stewart | |
2018-08-09 | STARTREK: Preliminary saving/loading | Matthew Stewart | |
2018-08-09 | STARTREK: Finish implementing first room | Matthew Stewart | |
Doors now work, and the system of "walking, then performing an action afterward" is implemented. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Rename objects to actors | Matthew Stewart | |
2018-08-09 | STARTREK: Don't memset sprites, add Fixed16 type | Matthew Stewart | |
2018-08-09 | STARTREK: Warps between rooms | Matthew Stewart | |
2018-08-09 | STARTREK: Pathfinding | Matthew Stewart | |
2018-08-09 | STARTREK: Basic walking | Matthew Stewart | |
2018-08-09 | STARTREK: Initialization of away mission. | Matthew Stewart | |
Crew successfully beams in and does their idle animation. | |||
2018-08-09 | STARTREK: Objects and animations. | Matthew Stewart | |
Testing them with the transporter room. |