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2019-05-28STARTREK: Start reading text from RDF files, instead of hardcoding itFilippos Karapetis
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored
2019-05-28STARTREK: Saving for VENG missionMatthew Stewart
2019-05-28STARTREK: Common code for VENG missionMatthew Stewart
2019-05-28STARTREK: VENG8Matthew Stewart
2019-05-27STARTREK: Refactor code so that gotos are not used in DEMON6Filippos Karapetis
2019-05-27STARTREK: Fix MSVC warningsFilippos Karapetis
- Disable duplicate if block - Fix potentially uninitialized variables - Change _activeMenu to be a regular pointer, instead of a SharedPtr - it was not initialized correctly - Fix struct packing in structs with pointers to complex objects - Fix sound initialization - Fix memory leaks (handles to files which were never deleted)
2018-08-09STARTREK: VENG7Matthew Stewart
2018-08-09STARTREK: VENG6Matthew Stewart
2018-08-09STARTREK: Move VENG function into common codeMatthew Stewart
2018-08-09STARTREK: VENG5Matthew Stewart
2018-08-09STARTREK: VENG4Matthew Stewart
2018-08-09STARTREK: VENG3Matthew Stewart
2018-08-09STARTREK: VENG2Matthew Stewart
2018-08-09STARTREK: VENG1Matthew Stewart
2018-08-09STARTREK: Implement republic map screenMatthew Stewart
2018-08-09STARTREK: VENG0Matthew Stewart
2018-08-09STARTREK: Saving/loading for SINS missionMatthew Stewart
2018-08-09STARTREK: SINS5Matthew Stewart
2018-08-09STARTREK: Janitorial: Add end of namespace commentsStrangerke
2018-08-09STARTREK: SINS3Matthew Stewart
2018-08-09STARTREK: SINS4Matthew Stewart
2018-08-09STARTREK: SINS2Matthew Stewart
2018-08-09STARTREK: Reorganize includes in room.hMatthew Stewart
This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes...
2018-08-09STARTREK: Implement text input boxesMatthew Stewart
Needed for SINS mission with the keypads
2018-08-09STARTREK: SINS1Matthew Stewart
2018-08-09STARTREK: SINS0Matthew Stewart
2018-08-09STARTREK: Move save/load code for rooms to structsMatthew Stewart
2018-08-09STARTREK: Fix elasi guard not shooting Kirk in TUGMatthew Stewart
2018-08-09STARTREK: Implement "BAN" files.Matthew Stewart
These are background animations in various rooms, purely visual.
2018-08-09STARTREK: Save mission-specific variablesMatthew Stewart
2018-08-09STARTREK: Rename tug2 room-specific varsMatthew Stewart
2018-08-09STARTREK: Clean up room-specific vars in mission 1Matthew Stewart
2018-08-09STARTREK: Reformat with artistic styleMatthew Stewart
2018-08-09STARTREK: Formatting correctionsMatthew Stewart
2018-08-09STARTREK: Move function descriptions to headersMatthew Stewart
2018-08-09STARTREK: Rename fixed-point typesMatthew Stewart
2018-08-09STARTREK: Implement fixed-point decimal classMatthew Stewart
2018-08-09STARTREK: TRIAL5Matthew Stewart
2018-08-09STARTREK: TRIAL4Matthew Stewart
2018-08-09STARTREK: TRIAL3Matthew Stewart
2018-08-09STARTREK: TRIAL2Matthew Stewart
2018-08-09STARTREK: TRIAL1Matthew Stewart
2018-08-09STARTREK: TRIAL0Matthew Stewart
2018-08-09STARTREK: FEATHER7Matthew Stewart
2018-08-09STARTREK: FEATHER6Matthew Stewart
2018-08-09STARTREK: FEATHER5Matthew Stewart
2018-08-09STARTREK: FEATHER4Matthew Stewart
2018-08-09STARTREK: FEATHER3Matthew Stewart
2018-08-09STARTREK: FEATHER2Matthew Stewart
2018-08-09STARTREK: Make Action struct POD againMatthew Stewart