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path: root/engines/startrek/rooms/demon6.cpp
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2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-06-11STARTREK: Rename the different showText() functions for disambiguationFilippos Karapetis
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11STARTREK: Load more messages from RDF filesFilippos Karapetis
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced.
2019-06-03STARTREK: Fix use of uninitialized variableThierry Crozat
2019-05-27STARTREK: Refactor code so that gotos are not used in DEMON6Filippos Karapetis
2018-08-09STARTREK: Further Compilation Fixes.D G Turner
Further cases of int vs. int32 / TextRef usage.
2018-08-09STARTREK: Reorganize includes in room.hMatthew Stewart
This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes...
2018-08-09STARTREK: Clean up room-specific vars in mission 1Matthew Stewart
2018-08-09STARTREK: Reformat with artistic styleMatthew Stewart
2018-08-09STARTREK: Make "missionScore" mission-specificMatthew Stewart
2018-08-09STARTREK: Demon6, including the special case menuMatthew Stewart