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path: root/engines/startrek/startrek.cpp
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2018-08-09STARTREK: LOVE5Matthew Stewart
2018-08-09STARTREK: LOVE4Matthew Stewart
2018-08-09STARTREK: LOVE3 finished.Matthew Stewart
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code.
2018-08-09STARTREK: Start on LOVE3Matthew Stewart
2018-08-09STARTREK: Most of LOVE2 doneMatthew Stewart
2018-08-09STARTREK: LOVE0 (start of 3rd mission)Matthew Stewart
2018-08-09STARTREK: Fix animations underneath textboxesMatthew Stewart
2018-08-09STARTREK: Fix some uninitialized variablesMatthew Stewart
2018-08-09STARTREK: Default text for undefined actionsMatthew Stewart
2018-08-09STARTREK: TUG0 (first room of mission 2)Matthew Stewart
2018-08-09STARTREK: Preliminary saving/loadingMatthew Stewart
2018-08-09STARTREK: Demon2, half of Demon3 doneMatthew Stewart
2018-08-09STARTREK: DEMON1 done (klingon attack)Matthew Stewart
2018-08-09STARTREK: Finish implementing first roomMatthew Stewart
Doors now work, and the system of "walking, then performing an action afterward" is implemented.
2018-08-09STARTREK: Begin on room-specific code for room 1Matthew Stewart
2018-08-09STARTREK: Default behaviour for look actionMatthew Stewart
2018-08-09STARTREK: Rename objects to actorsMatthew Stewart
2018-08-09STARTREK: Don't memset sprites, add Fixed16 typeMatthew Stewart
2018-08-09STARTREK: Inventory menu and hotspotsMatthew Stewart
Action buttons now react when hovering over hotspots.
2018-08-09STARTREK: Action menuMatthew Stewart
2018-08-09STARTREK: Refactor text and menusMatthew Stewart
Moved them out of the Graphics class and into their own files.
2018-08-09STARTREK: Warps between roomsMatthew Stewart
2018-08-09STARTREK: PathfindingMatthew Stewart
2018-08-09STARTREK: Basic walkingMatthew Stewart
2018-08-09STARTREK: Initialization of away mission.Matthew Stewart
Crew successfully beams in and does their idle animation.
2018-08-09STARTREK: Palette fadingMatthew Stewart
2018-08-09STARTREK: Bitmap scalingMatthew Stewart
2018-08-09STARTREK: Implement "xor'd" animations for crewmenMatthew Stewart
2018-08-09STARTREK: Get animation timing working properlyMatthew Stewart
2018-08-09STARTREK: Objects and animations.Matthew Stewart
Testing them with the transporter room.
2018-08-09STARTREK: Music/SFX enable and disable functionsMatthew Stewart
2018-08-09STARTREK: Quit game menu and mouse warp functionMatthew Stewart
2018-08-09STARTREK: Options menuMatthew Stewart
2018-08-09STARTREK: Remove executable bit on source filesMatthew Stewart
2018-08-09STARTREK: Disabling menu buttons + text menu.Matthew Stewart
2018-08-09STARTREK: Add debug channel for soundMatthew Stewart
2018-08-09STARTREK: Implement CD Audio handling.Matthew Stewart
2018-08-09STARTREK: Implement sound effects in the midisMatthew Stewart
Removed amiga and mac sound code for now since I can't test it.
2018-08-09STARTREK: Begin implementing event system.Matthew Stewart
Textbox now responds to mouse input.
2018-08-09STARTREK: Implement more text routinesMatthew Stewart
2018-08-09STARTREK: Fix off-by-1 bug in drawSpriteMatthew Stewart
2018-08-09STARTREK: Implement drawAllSprites properly.Matthew Stewart
Still need to do the part which calculates sprite priorities.
2018-08-09STARTREK: Begin implementing menusMatthew Stewart
2018-08-09STARTREK: Begin implementation of showText.Matthew Stewart
Also started using SharedPtrs.
2018-08-09STARTREK: Implement addSprite and delSpriteMatthew Stewart
2018-08-09STARTREK: Implement draw modes 2 and 3 for spritesMatthew Stewart
2018-08-09STARTREK: Implement drawSprite functionMatthew Stewart
2018-08-09STARTREK: Make Bitmap, Sprite, FileStream classesMatthew Stewart
2018-08-09STARTREK: Fixes to file loading.Matthew Stewart
The "numbered" files that I implemented can also use letters as the last character.
2018-08-09STARTREK: Implement loading "numbered" filesMatthew Stewart