Age | Commit message (Collapse) | Author |
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Masochists who want to experience the original frustrating
experience can disable it in the game settings.
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Also-By: Matthew Hoops <clone2727@gmail.com>
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This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
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Because of confusion when indentation level is raised and thus tabs or
spaces should be used when aligning code, this commit switches to tabs
to avoid any further confusion.
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The code was only looking at the last two digits of the file name, and
as a result the game autosaved in slot 999 was listed in slot 99.
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The saved game files now start with a header and version which allows
to do some sanity check and will allow to change the format in the
future if needed.
Also the MetaEngine can now be queried for the meta infos of a save
state.
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There has been many other changes like copy/pasting room definitions,
skeleton for image decoder, ..
Getting supernova mod format support seems to be a good next step.
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