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path: root/engines/supernova/graphics.h
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2019-07-28SUPERNOVA: Partial merge of the engineJaromir Wysoglad
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
2018-04-15SUPERNOVA: Renames MSNImageDecoder to MSNImageJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Add getting translated images from the engine data fileThierry Crozat
2018-01-22SUPERNOVA: Buffers sections of image on initJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Enables debug console and preload imagesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Implements loading of newspaper imagesJoseph-Eugene Winzer
While the 640x480 images are loaded correctly, they are displayed cropped to 320x240, the default resolution.
2018-01-22SUPERNOVA: FormattingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds missing copyright notesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Updates renderImage() functionJoseph-Eugene Winzer
renderImage() now considers the size of image sections instead of blitting them on 320x200 by default.
2018-01-22SUPERNOVA: add renderBox()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: fix palette corruption on decodingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: (TEMP COMMIT) drawing to screen surfaceJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Added basic game loop and play sound samplesJoseph-Eugene Winzer
There has been many other changes like copy/pasting room definitions, skeleton for image decoder, .. Getting supernova mod format support seems to be a good next step.