aboutsummaryrefslogtreecommitdiff
path: root/engines/supernova/msn_def.h
AgeCommit message (Collapse)Author
2018-02-23SUPERNOVA: Add strings for quit game promptThierry Crozat
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Moves strings to GameManager classJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements money object for inventoryJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Replaces TICKETS with MONEYJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rename kAudioUndef2 to kAudioSmashJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes redundant commentsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implement dialogs with variable textThierry Crozat
This was partially implemented but not finished. However I reverted the changes already done to support that in order to use a different approach.
2018-01-23SUPERNOVA: Implement alarmThierry Crozat
2018-01-23SUPERNOVA; Move some strings to game text file,Strangerke
2018-01-23SUPERNOVA: Move 2 strings to the DAT fileStrangerke
2018-01-23SUPERNOVA: Implement autosave used for dream sequenceThierry Crozat
2018-01-23SUPERNOVA: Add string for text speed dialogThierry Crozat
2018-01-23SUPERNOVA: Fix combining ObjectType enum valuesThierry Crozat
It was storing the result of bitwise operation on the ObjectType enum values in a ObjectType variable. But that was incorrect as the result was not a value from the enum. Also removing a property was actually adding the property if it was not present in the value initially.
2018-01-23SUPERNOVA: Add strings for supernova explosion cutsceneThierry Crozat
2018-01-23SUPERNOVA: Cleanup dialog codeThierry Crozat
The main change consists in using a separate byte array for the sentence removal flags, move some functions from the GameManager to the Room class, and add a few additional functions to manipulate this new array. This allows to clarify some code related to dialogs. This change also allows to switch the _shown array back to a bool array.
2018-01-23SUPERNOVA: Add missing game stringThierry Crozat
2018-01-23SUPERNOVA: Finish the string extraction in state.cppStrangerke
2018-01-23SUPERNOVA: Extract some strings from state.cppStrangerke
2018-01-23SUPERNOVA: Extract some more stings from rooms.cppStrangerke
2018-01-23SUPERNOVA: extract strings for Axacuss Corridor 5Strangerke
2018-01-23SUPERNOVA: Change the signature of dialog(), fix calls, extract some more ↵Strangerke
strings
2018-01-23SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell stringsStrangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings used in ShipHold and operations related to the cableStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Extract the strings from ShipCockpitStrangerke
2018-01-23SUPERNOVA: Extract strings for Ship Hall and Ship Sleep CabinStrangerke
2018-01-23SUPERNOVA: Remove useless definesStrangerke
2018-01-23SUPERNOVA: Change _shown to an array of bytes in order to handle extra ↵Strangerke
values used by dialogs, fix ArsanoMeetup2::onEntrance by using a shown variable
2018-01-23SUPERNOVA: Move intro cutscene strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Move object name and description strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Start using strings from the engine data fileThierry Crozat
This means that now all that remains to be done to play in English is to move all the strings to the engine data file and to translate them.
2018-01-23SUPERNOVA: Clean indentationsThierry Crozat
2018-01-23SUPERNOVA: Fixes number of roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds room id to objectsJoseph-Eugene Winzer
This commit helps especially during serialization of the inventory to determine which room the object belongs to.
2018-01-23SUPERNOVA: Removes color macrosJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds explicitly invalid state for ObjectsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts Object name and description to StringsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes too large edit() fieldJoseph-Eugene Winzer
Before edit() cleared the input on screen by overdrawing it from x to the right side of the screen. This works fine for terminals but for example setting the watches alarm time it does not. The text font is 5x8 so overdrawing the max input length + 1 * 5 is sufficient to clear the screen from our input and the cursor. Also if the value ends up being too big it is clamped to the right side of the screen.
2018-01-23SUPERNOVA: Renames ObjectID 'SLOT'Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Updates TODOsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ticks to msec conversion macroJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ticks to msec conversion constantJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds textJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds resetProperty() for ObjectsJoseph-Eugene Winzer
resetProperty() optionally takes an ObjectType as parameter that the object gets set to. Otherwise it will be set as NULLTYPE.