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path: root/engines/supernova/rooms.cpp
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2018-01-23SUPERNOVA: Implement most dialog related functionsThierry Crozat
2018-01-23SUPERNOVA: Extract some more stings from rooms.cppStrangerke
2018-01-23SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of several ↵Strangerke
GOTOs
2018-01-23SUPERNOVA: extract strings for Axacuss Corridor 5Strangerke
2018-01-23SUPERNOVA: Merge two strings to help with translationThierry Crozat
2018-01-23SUPERNOVA: Change the signature of dialog(), fix calls, extract some more ↵Strangerke
strings
2018-01-23SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell stringsStrangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Fix a remaining kStringDialogSeparatorStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings used in ShipHold and operations related to the cableStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntranceThierry Crozat
2018-01-23SUPERNOVA: Simplify a bit the codeThierry Crozat
2018-01-23SUPERNOVA: Extract the strings from ShipCockpitStrangerke
2018-01-23SUPERNOVA: Extract strings for Ship Hall and Ship Sleep CabinStrangerke
2018-01-23SUPERNOVA: Janitorial - Fix some spacing in rooms.cppStrangerke
2018-01-23SUPERNOVA: Change _shown to an array of bytes in order to handle extra ↵Strangerke
values used by dialogs, fix ArsanoMeetup2::onEntrance by using a shown variable
2018-01-23SUPERNOVA: Improve translated title displayThierry Crozat
The title is displayed on three lines aligned on their center, but the code provides the left coordinate for each line so we need to compute it based on the translated line length.
2018-01-23SUPERNOVA: Improve interactivity of title screen and intro cutsceneThierry Crozat
We can now press the mouse button to leave the title screen instead of having to press a key. Since the mouse cursor was visible, not being able to press the mouse button was strange. Especially as it was possible to use the mouse button earlier in the title screen. Also we can now use the mouse button or any key other than escape during the cutscene to move to the next sentence. And the code is more reactive to pressing the Escape key (we don't need to wait for the current annimation to finish) to exit the cutscene.
2018-01-23SUPERNOVA: Move intro cutscene strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Move object name and description strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Start using strings from the engine data fileThierry Crozat
This means that now all that remains to be done to play in English is to move all the strings to the engine data file and to translate them.
2018-01-23SUPERNOVA: Clean indentationsThierry Crozat
2018-01-23SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warningsStrangerke
2018-01-23SUPERNOVA: Disable loading during intro cutsceneThierry Crozat
Loading during the intro is not currently working and is not trivial to implement. So disable it for now.
2018-01-23SUPERNOVA: Fixes rendering and logic for cableJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Allows saving by defaultJoseph-Eugene Winzer
When saving is not apropriate, for example during cutscenes, explicitly disable it.
2018-01-23SUPERNOVA: Fixes playing vinyl in CabinL3Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes de-/serialization of game stateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds Intro before starting roomJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Simplifies timing codeJoseph-Eugene Winzer
Removing remnants of the original code like _timeAlarmSystem.
2018-01-23SUPERNOVA: Implements de-/serializationJoseph-Eugene Winzer
WIP. It is currently broken.
2018-01-23SUPERNOVA: Adds RoomID to RoomsJoseph-Eugene Winzer
GameManager::airless() determined if the space suit could be taken off by comparing the current room pointer to the allocated room objects. This led to indeterministic behavior as sometimes airless() would falsely return true as the dynamic allocation of the Room objects cannot be expected to be in a certain order. Implementing the corresponing RoomID to a Room objects solves this problem.
2018-01-23SUPERNOVA: Substitutes static variables with privatesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes cockpit displayJoseph-Eugene Winzer
Cruising speed and distance were inaccurate.
2018-01-23SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-23SUPERNOVA: RefactoringJoseph-Eugene Winzer
Renaming variables of GameState to avoid ambiguity.
2018-01-23SUPERNOVA: Converts Object name and description to StringsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes redundant codeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes redundant loops around edit()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames ObjectID 'SLOT'Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts special charactersJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects GameState variable namesJoseph-Eugene Winzer
According to the naming convention class member variables need to be prefixed with an underscore. Unfortunately, I already started converting time constants when making this change so ticksToMsec() and constant changes are sprinkled over this commit.
2018-01-23SUPERNOVA: Fixes terminal in sleeping chamberJoseph-Eugene Winzer
Instead of manipulating C-Strings edit() now takes a Common::String as a parameter and the terminal input gets redrawn after every keystroke what simplifies the function greatly.
2018-01-23SUPERNOVA: Corrects variables according to naming conventionJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements the remaining room definitionsJoseph-Eugene Winzer
While it compiles, it is still WIP. Also there has been some confusion about the numbering of the AxacussCorridor classes among other things that need to be done.
2018-01-23SUPERNOVA: Fixes codeJoseph-Eugene Winzer
kMaxSection - 1 was used in the original code to indicate if the GUI is currently shown. In this engine an explicit variable _guiEnabled is used.
2018-01-23SUPERNOVA: Replaces longjmp to 'dead'Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Substitues umlauts with their cp437 octal equivalentJoseph-Eugene Winzer