aboutsummaryrefslogtreecommitdiff
path: root/engines/supernova/rooms.cpp
AgeCommit message (Collapse)Author
2018-01-23SUPERNOVA: Input handlingJoseph-Eugene Winzer
GetKeyInput/MouseInput/Input() block until the expected input happens. GetKeyInput() takes a parameter that checks if the key input is a 'printable' character, backspace, delete, return or escape. Also, the key state is now stored instead of just the ascii value of the pressed key.
2018-01-23SUPERNOVA: Rewrites animation for Cockpit and SleepCabinJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements showing cockpit monitorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds definitions for remaining roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors room definitionsJoseph-Eugene Winzer
Calling renderImage() directly causes unintended side effects since e9d7b7ca0f as drawImage() besides rendering also set visibility flags.
2018-01-22SUPERNOVA: Implements GUI routines and refactors codeJoseph-Eugene Winzer
Of course the short description does not adequately describe the changes made with this commit and I assume this won't be the last big restructuring unfortunately. Focus of this commit was to implement/fix the code so the main user interface can be rendered. Bugs in the core routines for rendering Messages and Images were fixed as well.
2018-01-22SUPERNOVA: Buffers audio samples on startupJoseph-Eugene Winzer
2018-01-22SUPERNOVA: ReformattingJoseph-Eugene Winzer
Substitute size_t with ScummVM defined uint type
2018-01-22SUPERNOVA: Adds missing copyright notesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds room specific game logicJoseph-Eugene Winzer
This is the game logic for the first act of the game. It will see restructuring to remove gotos/jumps and hardcoded differences in game behavior depending on settings (e.g. sound on/off).