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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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rooms.cpp
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2018-01-23
SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoRoger texts
Strangerke
2018-01-23
SUPERNOVA: Fix a remaining kStringDialogSeparator
Strangerke
2018-01-23
SUPERNOVA: Extract more dialog texts
Strangerke
2018-01-23
SUPERNOVA: Extract strings used in ShipHold and operations related to the cable
Strangerke
2018-01-23
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
Strangerke
2018-01-23
SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntrance
Thierry Crozat
2018-01-23
SUPERNOVA: Simplify a bit the code
Thierry Crozat
2018-01-23
SUPERNOVA: Extract the strings from ShipCockpit
Strangerke
2018-01-23
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
Strangerke
2018-01-23
SUPERNOVA: Janitorial - Fix some spacing in rooms.cpp
Strangerke
2018-01-23
SUPERNOVA: Change _shown to an array of bytes in order to handle extra values...
Strangerke
2018-01-23
SUPERNOVA: Improve translated title display
Thierry Crozat
2018-01-23
SUPERNOVA: Improve interactivity of title screen and intro cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Move intro cutscene strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Move object name and description strings to engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings
Strangerke
2018-01-23
SUPERNOVA: Disable loading during intro cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes rendering and logic for cable
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Allows saving by default
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes playing vinyl in CabinL3
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes de-/serialization of game state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds Intro before starting room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Simplifies timing code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds RoomID to Rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Substitutes static variables with privates
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes cockpit display
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Object name and description to Strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant loops around edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames ObjectID 'SLOT'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts special characters
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects GameState variable names
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes terminal in sleeping chamber
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects variables according to naming convention
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements the remaining room definitions
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces longjmp to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes SleepCabin::animation()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Input handling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements showing cockpit monitor
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds definitions for remaining rooms
Joseph-Eugene Winzer
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