Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-28 | SUPERNOVA: Merge create_supernova tools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge in the supernova2 engine. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Partial merge of the engine | Jaromir Wysoglad | |
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done | |||
2019-07-28 | SUPERNOVA: Rearange supernova and supernova2 files | Jaromir Wysoglad | |
Rearange files so that similar code is in the same order in both engines. | |||
2019-05-28 | SUPERNOVA: Adds getters for screen width and height | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Removes GameManager dependency for Screen | Joseph-Eugene Winzer | |
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine. | |||
2018-04-15 | SUPERNOVA: Implements renderImage with ImageId | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves constants to screen.h | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes type camel case | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves VGA Palette to screenstatic.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Implements render functions | Joseph-Eugene Winzer | |
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state. | |||
2018-04-15 | SUPERNOVA: Adds skeleton for screen abstraction | Joseph-Eugene Winzer | |