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path: root/engines/supernova/screen.h
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2019-07-28SUPERNOVA: Merge in the supernova2 engine.Jaromir Wysoglad
2019-07-28SUPERNOVA: Partial merge of the engineJaromir Wysoglad
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
2019-07-28SUPERNOVA: Rearange supernova and supernova2 filesJaromir Wysoglad
Rearange files so that similar code is in the same order in both engines.
2019-05-28SUPERNOVA: Adds getters for screen width and heightJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Removes GameManager dependency for ScreenJoseph-Eugene Winzer
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine.
2018-04-15SUPERNOVA: Implements renderImage with ImageIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves constants to screen.hJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves VGA Palette to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements render functionsJoseph-Eugene Winzer
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state.
2018-04-15SUPERNOVA: Adds skeleton for screen abstractionJoseph-Eugene Winzer