Age | Commit message (Collapse) | Author |
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I am merging the second engine to the first one. Both should be
fully functional as before right now
Current merge file status:
console: should be done
graphics: should be done
detection: 0% merged
imageid: appears to not be used anywhere, so it may be removed
resman: partialy merged
rooms: totaly different, 0% merged
screen: should be done
screenstatic: done
sound: partialy done
state: a lot different, just started to merge
supernova: mostly done
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Rearange files so that similar code is in the same order in
both engines.
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All calls from Screen member functions to the GameManager instance
are relocated to the wrapper functions in SupernovaEngine.
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Although SupernovaEngine forwards render calls to screen, it also
exposed members publicly like _brightness. Therefore, a few changes were
necessary in rooms and state.
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