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path: root/engines/supernova/supernova.h
AgeCommit message (Expand)Author
2018-01-22SUPERNOVA: Buffers audio samples on startupJoseph-Eugene Winzer
2018-01-22SUPERNOVA: ReformattingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Enables debug console and preload imagesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds room specific game logicJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Refactors and adds GameManager functionsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Changes return type to int for getDOSTicks()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Extends renderText()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds further game logic stubsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Lifts encapsulation of GameManager ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Renames game functionsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Implements GameManager Class and extension to engineJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Extends screen message systemJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Extends Inventory::get()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds getDOSTicks()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds Container for temporarily storing screen sectionsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds Inventory ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Updates renderImage() functionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Setup image and section viewerJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds an empty ObjectType/ID and RoomIDJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Add palette fade in/outJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add text renderingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add characterWidth() functionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add renderBox()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: (TEMP COMMIT) drawing to screen surfaceJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Added basic game loop and play sound samplesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Create engine skeleton and game detectionJoseph-Eugene Winzer