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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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supernova
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Author
2018-04-14
SUPERNOVA: Removes mouseInput3()
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Renames wait2() to wait()
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Removes redundant keypress check
Joseph-Eugene Winzer
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-23
JANITORIAL: Silence GCC 7 fallthrough warning
Adrian Frühwirth
2018-03-11
SUPERNOVA: Fixes formatting
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Removes TODO for quitGameDialog()
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Recenters animated text on loop
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Removes unused function
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Substitues constant strings
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Encapsulates GuiElement
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Implements original quit prompt
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Fixes formatting
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Removes Console commands
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Implements animated text during in/outro
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Appends NULL terminator to strings
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Removes unused variable
Joseph-Eugene Winzer
2018-02-23
SUPERNOVA: Add strings for quit game prompt
Thierry Crozat
2018-01-31
SUPERNOVA: Mark intentional fallthrough in switch
Thierry Crozat
2018-01-31
SUPERNOVA: Fix incorrect sanity check for debug command
Thierry Crozat
2018-01-31
SUPERNOVA: Improve command button size for translations
Thierry Crozat
2018-01-30
SUPERNOVA: Ensure the GuiElement _text field is null terminated
Thierry Crozat
2018-01-30
SUPERNOVA: Fix out of bound access when exiting the engine while in a dialog
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes destruction of SoundSample buffer
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ModeList
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Improve waiting until a sound has finished playing
Thierry Crozat
2018-01-23
SUPERNOVA: Make _event a local variable
Thierry Crozat
2018-01-23
SUPERNOVA: Handle RTL and Quit while editing text
Thierry Crozat
2018-01-23
SUPERNOVA: Remove declaration for unimplemented and unused function
Thierry Crozat
2018-01-23
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
2018-01-23
SUPERNOVA: Initializes RandomSource on stack
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects header guard name
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes AudioStream leak
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes array to seperate variables
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes segfault if dat file not found
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes message order
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes global constructor call
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERONVA: Sets uninitialized values to 0
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comment
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Prevents paletteFadeIn() to be triggered
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Reverts brightness change
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Hides cursor during snoring sequence
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Aborts intro if game should be closed
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object state update
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Pushes a mousemove to update object state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes fading in intro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Returns to launcher after outro
Joseph-Eugene Winzer
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