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path: root/engines/sword1/detection.cpp
AgeCommit message (Collapse)Author
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
svn-id: r39535
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
svn-id: r39122
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-11-18Fixed meta engine related save functions (some where relying on "target.???" ↵Johannes Schickel
instead of "sword1.???"). svn-id: r35113
2008-11-18Reverted to old behavior: save games for sword1 can be shared again across ↵Filippos Karapetis
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵Filippos Karapetis
overhaul" svn-id: r35111
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043