Age | Commit message (Collapse) | Author |
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FSNode::getName returns a String object, not a reference, so the
pointer from c_str is valid only until the end of the statement.
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This way only those languages are listed in the language selector
for the game settings.
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gameid -> gameId
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We no longer detect the sword1 files inside the "clusters" folder
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Sorry for the noise...
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GUIO_NOASPECT from Sword1
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Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
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Now it returns the Surface, so the caller does not need to create one and pass it.
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Safer and less portability issues.
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Some backends may break as I only compiled SDL
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svn-id: r54358
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svn-id: r53924
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svn-id: r48287
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svn-id: r47541
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svn-id: r46951
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svn-id: r41369
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svn-id: r41274
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char pointers)
svn-id: r41000
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svn-id: r40867
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svn-id: r39535
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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functions instead
svn-id: r39130
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svn-id: r39122
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svn-id: r39095
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svn-id: r39083
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svn-id: r38956
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svn-id: r35648
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svn-id: r35542
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instead of "sword1.???").
svn-id: r35113
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all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID
svn-id: r35112
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overhaul"
svn-id: r35111
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detection.cpp, like other engines
svn-id: r35043
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