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path: root/engines/sword1/detection.cpp
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2011-10-24SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.Strangerke
Sorry for the noise...
2011-10-24SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Sword1
2011-10-24SWORD1: Add GUIO_NOASPECT to Sword1Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-08SWORD1: Made some static data const.Johannes Schickel
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-06-14DETECTOR: Remove PlainGameDescriptorGUIOptsMax Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02SWORD1: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
svn-id: r54358
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
svn-id: r53924
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
svn-id: r46951
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
svn-id: r41274
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
svn-id: r39535
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
svn-id: r39122
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-11-18Fixed meta engine related save functions (some where relying on "target.???" ↵Johannes Schickel
instead of "sword1.???"). svn-id: r35113
2008-11-18Reverted to old behavior: save games for sword1 can be shared again across ↵Filippos Karapetis
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵Filippos Karapetis
overhaul" svn-id: r35111
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043