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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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music.h
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Author
2011-08-25
SWORD1: Let the XA audio use its own looping
Matthew Hoops
2011-06-14
SWORD1: Replace some sprintf uses
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
svn-id: r55850
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
svn-id: r38956
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
svn-id: r30238
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client ↵
Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-03
Removed obsolete code
Max Horn
svn-id: r25946
2007-03-02
Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵
Max Horn
decoders svn-id: r25943
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
svn-id: r25752
2007-02-20
Last batch of header consistency fixes. At least for the game engines.
Torbjörn Andersson
svn-id: r25751
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) ↵
Max Horn
subclasses to namespace Audio svn-id: r22231
2006-02-11
Moved engines to the new engines/ directory
Max Horn
svn-id: r20582