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path: root/engines/sword1/music.h
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2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-20Revert "SWORD1: Let the XA audio use its own looping"Matthew Hoops
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2011-08-25SWORD1: Let the XA audio use its own loopingMatthew Hoops
2011-06-14SWORD1: Replace some sprintf usesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-03Removed obsolete codeMax Horn
svn-id: r25946
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵Max Horn
decoders svn-id: r25943
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
svn-id: r25751
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582