Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SWORD1: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-20 | Revert "SWORD1: Let the XA audio use its own looping" | Matthew Hoops | |
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu. | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-06-14 | SWORD1: Replace some sprintf uses | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-03 | Removed obsolete code | Max Horn | |
svn-id: r25946 | |||
2007-03-02 | Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵ | Max Horn | |
decoders svn-id: r25943 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-20 | Last batch of header consistency fixes. At least for the game engines. | Torbjörn Andersson | |
svn-id: r25751 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |