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path: root/engines/sword1/screen.h
AgeCommit message (Collapse)Author
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-03-16sword1: cache decompressed psx version backgrounds, to avoid uncompressing ↵Fabio Battaglia
them at every screen update. svn-id: r39462
2009-03-16sword1: added caching for train.plx when playing psx versionFabio Battaglia
svn-id: r39461
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
svn-id: r39032
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-02-15defer BS1 palette update from newScreen to updateScreen, based on patch by ↵Willem Jan Palenstijn
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
svn-id: r25751
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582