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2016-06-06SWORD1: Improve detection of speech data endianness for mac versionThierry Crozat
Before trying an heuristic on the decoded data it simply checks if we get the expected resource size after decompression. When using the wrong endianness this is unlikely to be the case.
2014-09-08I18N: Really fix speech endianness heuristic on big endian systemThierry Crozat
The previous commit was wrong because the endianness does not only impact the data sample values but also the way the speech is uncompressed.
2014-09-07SWORD1: Add debugger command to set mac speech endiannessThierry Crozat
2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-14SWORD1: Removed unused class variableThierry Crozat
2011-11-08SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")Torbjörn Andersson
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems.
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
svn-id: r47847
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
svn-id: r42423
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27721
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
svn-id: r25751
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582