Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-28 | Fixed MSVC compiler warning | Paul Gilbert | |
svn-id: r38960 | |||
2009-02-28 | Shutting up a compiler warning | Sven Hesse | |
svn-id: r38958 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support Part 2 of 2 | Eugene Sandulenko | |
svn-id: r38957 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2009-02-27 | Committed patch #2606844 ("Fix crash when using BS1 without portuguese data"). | Torbjörn Andersson | |
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925 | |||
2009-02-27 | Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094") | Torbjörn Andersson | |
to replace some missing subtitles with hard-coded ones. svn-id: r38923 | |||
2009-02-21 | Allocate the background sound handle dynamically. Otherwise, it seems to me ↵ | Torbjörn Andersson | |
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684 | |||
2009-02-21 | Cleanup. | Torbjörn Andersson | |
svn-id: r38680 | |||
2009-02-20 | Minor consistency change. | Torbjörn Andersson | |
svn-id: r38650 | |||
2009-02-16 | If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in | Torbjörn Andersson | |
BS1 since all the cutscenes have an audio track), assume audio and video are in sync. svn-id: r38384 | |||
2009-02-16 | Removed unnecessary tests. (It's ok to free a NULL pointer.) | Torbjörn Andersson | |
svn-id: r38344 | |||
2009-02-16 | Blank the palette correctly. (Fixes Valgrind warning.) | Torbjörn Andersson | |
svn-id: r38343 | |||
2009-02-15 | defer BS1 palette update from newScreen to updateScreen, based on patch by ↵ | Willem Jan Palenstijn | |
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-15 | Oops, fixed Smacker video playing in BS1 | Filippos Karapetis | |
svn-id: r38237 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-14 | clear full screen before playing movie in BS1 (fixes #2599573) | Willem Jan Palenstijn | |
svn-id: r36334 | |||
2009-02-14 | Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to | Torbjörn Andersson | |
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330 | |||
2009-01-30 | Avoid using g_engine if possible | Max Horn | |
svn-id: r36149 | |||
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn | |
svn-id: r36143 | |||
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵ | Max Horn | |
into methods, and added an operator== svn-id: r35993 | |||
2009-01-21 | Clear the list of savegames before re-populating it. Otherwise, even save names | Torbjörn Andersson | |
that have been entered before cancelling the dialog will remain in it. svn-id: r35987 | |||
2009-01-21 | Don't allow the nul character in savegame names, since that terminates the | Torbjörn Andersson | |
string. This happens, for instance, when pressing the Shift key. (I usually start my savegame names with an upper-case letter, and I couldn't understand why it didn't seem to register any of my keypresses.) svn-id: r35986 | |||
2009-01-06 | Updated SWORD1 with the latest changes to video players | Filippos Karapetis | |
svn-id: r35760 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-01 | Fixed compilation. | Johannes Schickel | |
svn-id: r35200 | |||
2008-12-01 | Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ↵ | Max Horn | |
check/test for regressions) svn-id: r35198 | |||
2008-11-18 | Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the | Torbjörn Andersson | |
lockScreen() / unlockScreen() backend API, instead of copyRectToScreen(). Before, it had to copy a piece of the engine's screen to draw on to simulate transparency, which was awkward. However, this means we're now forcing full-screen updates on each frame. There may be performance regressions, particularly if the frames are much smaller than the screen. Hopefully, it's the decoding that's the bottleneck, but if this causes problems on low-end devices... well, Fingolfin had some ideas about that when he first proposed the lockScreen() / unlockScreen() API. svn-id: r35115 | |||
2008-11-18 | Fixed meta engine related save functions (some where relying on "target.???" ↵ | Johannes Schickel | |
instead of "sword1.???"). svn-id: r35113 | |||
2008-11-18 | Reverted to old behavior: save games for sword1 can be shared again across ↵ | Filippos Karapetis | |
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112 | |||
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-13 | Moved sword1 detection and meta engine specific code from sword1.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35043 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for ↵ | Max Horn | |
OSystem::getOverlayFormat to several ports (pending testing by the porters) svn-id: r34912 | |||
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be ↵ | Max Horn | |
used in more places. Help with this is highly welcome svn-id: r34906 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-26 | Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing | Torbjörn Andersson | |
speech segment"). svn-id: r34853 | |||
2008-10-26 | Another attempt at making the Broken Sword 1 savegame list in the launcher match | Torbjörn Andersson | |
the in-game one. Only show savegames which actually have a corresponding save file. (That's a trick the in-game dialog doesn't know yet.) The match isn't perfect, though: The launcher lists the first save slot as 0, while the in-game dialog lists it as 1. But changing the launcher one will make it set the wrong "save_slot" value. svn-id: r34851 | |||
2008-10-23 | Removed obsolete FIXME. | Torbjörn Andersson | |
svn-id: r34846 | |||
2008-10-22 | Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML. | Kari Salminen | |
svn-id: r34839 |