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2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
erase the subtitles manually if they are drawn outside the frame. svn-id: r42859
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-14Fix some typos and grammar in sword1's ↵Kari Salminen
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477
2009-07-13Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵Kari Salminen
'ambiguous call to overloaded function'). svn-id: r42440
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
svn-id: r42423
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
svn-id: r41380
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
svn-id: r41274
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, ↵Filippos Karapetis
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-19Correct translation error.Travis Howell
svn-id: r40718
2009-03-30SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39762
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
svn-id: r39535
2009-03-17sword1: clean background buffers before writing on them in psx decoding ↵Fabio Battaglia
functions svn-id: r39480
2009-03-17sword1: cleanupFabio Battaglia
svn-id: r39479
2009-03-17sword1: optimize drawing routine for screen 54Fabio Battaglia
svn-id: r39477
2009-03-17sword1: enable psx background caching for screen 54 (bull's head) tooFabio Battaglia
svn-id: r39475
2009-03-16sword1: cache decompressed psx version backgrounds, to avoid uncompressing ↵Fabio Battaglia
them at every screen update. svn-id: r39462
2009-03-16sword1: added caching for train.plx when playing psx versionFabio Battaglia
svn-id: r39461
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-03-10Fix GMM loading disabled after loading savegame from ScummVM menuFabio Battaglia
svn-id: r39296
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
svn-id: r39122
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
svn-id: r39121
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
svn-id: r39096
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-03Cleaned up some commentsFabio Battaglia
svn-id: r39090
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
svn-id: r39074
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
svn-id: r39072
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
svn-id: r39032
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-28Fixed MSVC compiler warningPaul Gilbert
svn-id: r38960
2009-02-28Shutting up a compiler warningSven Hesse
svn-id: r38958
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
svn-id: r38957
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
to replace some missing subtitles with hard-coded ones. svn-id: r38923
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me ↵Torbjörn Andersson
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684