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path: root/engines/sword2/animation.cpp
AgeCommit message (Expand)Author
2013-08-03SWORD2: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-06-20SWORD2: Add back MPEG-2 video supportMatthew Hoops
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-07-24VIDEO: Convert DXADecoder to the AdvancedVideoDecoder APIMatthew Hoops
2012-07-23VIDEO: Rewrite SmackerDecoder to use the new APIMatthew Hoops
2012-07-21VIDEO: Move PSXStreamDecoder to the new VideoDecoder APIMatthew Hoops
2012-06-16SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-05-12VIDEO: Change getElapsedTime() into getTime()Matthew Hoops
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-02SWORD2: Replace snprintf() usage with Common::String::format()D G Turner
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-02-28SWORD2: Silence an MSVC warning (false positive)md5
2011-02-28SWORD2: fix leak of previous commit properlyFabio Battaglia
2011-02-28SWORD2: Plug a memory leak in psx versionFabio Battaglia
2011-02-27SWORD2: Reduce overheaddhewg
2011-02-27SWORD2: Respect screen pitch while postprocessingdhewg
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
2010-12-16VIDEO: Make VideoDecoder::getPalette() return a const byte pointerMatthew Hoops
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
2010-11-01SWORD2: Cleanup pause handlingTorbjörn Andersson
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...Matthew Hoops
2010-05-15Fixed a regression that caused some speech in cutscenes to not be played.Torbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-01-09Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a hig...Max Horn
2010-01-06- Move openStreamFile from AudioStream to SeekableAudioStream.Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-16Added a new convenience method to the video player, which adds the event of s...Filippos Karapetis
2009-09-18SWORD2: Don't show a pop-up if the 'eye' movie is missing - it was omitted in...Joost Peters
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-20Removed the rest of the hard-coded cutscene information. It was only needed toTorbjörn Andersson
2009-05-20Removed the "seamless" flag. It was something I added to cope with the fadeTorbjörn Andersson
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07Don't show a warning dialog for missing cutscenes in the demo. As noted in bugTorbjörn Andersson
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell