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path: root/engines/sword2/animation.cpp
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2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
testing with subtitles enabled... :-) svn-id: r24089
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
size. This should help people who want to use the smaller, low-quality cutscenes instead of the high-quality ones. The MPEG player probably doesn't know this trick. Maybe later. svn-id: r23742
2006-07-21Removing redundant paranthesisOystein Eftevaag
svn-id: r23543
2006-07-15Some cleanups and restructuring. The clearScreen() function has been renamedTorbjörn Andersson
clearFrame(), and is only responsible for clearing the frame buffer. Frame syncing and frame drawing are now separate from each other. svn-id: r23525
2006-07-15Fixed regression: Test if there's a text object to close before closing it.Torbjörn Andersson
svn-id: r23524
2006-07-15Close the current text object when the movie is ended, to avoid potentialTorbjörn Andersson
memory leak, and be a bit more robust about handling text objects in the dummy player. svn-id: r23523
2006-07-15Oops. I just noticed I was using _black to track the white colour, and _whiteTorbjörn Andersson
to track the black colour. svn-id: r23522
2006-07-15This is more consistent with how we usually initialize arrays of structs, andTorbjörn Andersson
seems to still keep msvc8 happy. svn-id: r23521
2006-07-15Fix building with msvc8.Johannes Schickel
svn-id: r23518
2006-07-10Moved the initial screen clearing from play() to load(), so that it will beTorbjörn Andersson
done before the MPEG player calls showOverlay(). svn-id: r23482
2006-07-10Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled".Torbjörn Andersson
svn-id: r23470
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420
2006-06-03MPEG player fixes:Torbjörn Andersson
* Initialise _frameWidth and _frameHeight to prevent them from being undefined. * Fix BS2 subtitle positioning. (Fixes bug #1499916) * In BS2, copy the frame to the backend in 8-bit mode. * Fix compilation in 8-bit mode. BS2 subtitles aren't quite right in 8-bit mode, but I expect we want to re-design things a bit if we ever add DXA cutscenes. We can fix minor details then. svn-id: r22859
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson
svn-id: r22518
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson
svn-id: r22515
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582