Age | Commit message (Expand) | Author |
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since t... | Travis Howell |
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson |
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys... | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,... | Christopher Page |
2008-07-13 | SWORD2 works with the new GMM implementation | Christopher Page |
2008-01-12 | The dummy ("narration only") cutscene player misbehaved a bit if the cutscene | Torbjörn Andersson |
2007-11-01 | Revert patch #1709219 - DXA Player: double size scaling option. | Travis Howell |
2007-10-31 | Slighly modified patch #1709219: "DXA Player: double size scaling option" | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi... | Travis Howell |
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-14 | I must have accidentally broken frame skipping when I added DXA playback. Made | Torbjörn Andersson |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-02-24 | Remove unneeded #includes | Max Horn |
2007-02-08 | Instead of pre-rendering all subtitles and pre-loading all sounds for a movie | Torbjörn Andersson |
2007-02-03 | Fixing various doxygen warnings | Max Horn |
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn |
2007-01-26 | Added separate function for playing cutscene lead-in/out sounds, and made sure | Torbjörn Andersson |
2006-12-18 | The MPEG player no longer handles frame syncing/dropping, so this comment is | Torbjörn Andersson |
2006-10-02 | Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only | Torbjörn Andersson |
2006-08-26 | Now that the cutscene handling in both BS1 and BS2 has been extended to play | Torbjörn Andersson |
2006-08-23 | The DXA player now bases subtitle position on screen size, rather than frame | Torbjörn Andersson |
2006-07-21 | Removing redundant paranthesis | Oystein Eftevaag |
2006-07-15 | Some cleanups and restructuring. The clearScreen() function has been renamed | Torbjörn Andersson |
2006-07-15 | Fixed regression: Test if there's a text object to close before closing it. | Torbjörn Andersson |
2006-07-15 | Close the current text object when the movie is ended, to avoid potential | Torbjörn Andersson |
2006-07-15 | Oops. I just noticed I was using _black to track the white colour, and _white | Torbjörn Andersson |
2006-07-15 | This is more consistent with how we usually initialize arrays of structs, and | Torbjörn Andersson |
2006-07-15 | Fix building with msvc8. | Johannes Schickel |
2006-07-10 | Moved the initial screen clearing from play() to load(), so that it will be | Torbjörn Andersson |
2006-07-10 | Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled". | Torbjörn Andersson |
2006-07-08 | Added support for DXA cutscenes, while still retaining support for the old MPEG | Torbjörn Andersson |
2006-06-03 | MPEG player fixes: | Torbjörn Andersson |
2006-05-18 | Renamed screenChanged() to handleScreenChanged(). | Torbjörn Andersson |
2006-05-18 | Allow changing scaler while playing MPEG cutscenes. | Torbjörn Andersson |
2006-05-17 | - Heavily modified patch #1214784: "Disable overlay scaling" | Eugene Sandulenko |
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |