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path: root/engines/sword2/layers.cpp
AgeCommit message (Collapse)Author
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2006-07-08CleanupTorbjörn Andersson
svn-id: r23439
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582