Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia | |
svn-id: r39896 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn | |
svn-id: r27030 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson | |
svn-id: r24970 | |||
2006-07-08 | Added support for DXA cutscenes, while still retaining support for the old MPEG | Torbjörn Andersson | |
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson | |
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |