Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-29 | Rewrote dimPalette() so that the dimming is now a "filter" between the Screen | Torbjörn Andersson | |
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn | |
svn-id: r27637 | |||
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27593 | |||
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn | |
svn-id: r27030 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2006-11-16 | Applied patch #1597800 to better support the Spanish end credits. | Torbjörn Andersson | |
svn-id: r24727 | |||
2006-07-08 | Cleanup | Torbjörn Andersson | |
svn-id: r23439 | |||
2006-04-03 | Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp. | Torbjörn Andersson | |
svn-id: r21573 | |||
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-12 | Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it | Torbjörn Andersson | |
eventually. svn-id: r20652 |