Age | Commit message (Expand) | Author |
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-03-18 | Let the event manager keep track of the mouse position. | Torbjörn Andersson |
2007-03-18 | Oops. | Torbjörn Andersson |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-02-11 | SWORD2: Enhance the detector to recurse into the 'clusters' directory, making... | Max Horn |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2007-01-03 | Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of | Torbjörn Andersson |
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson |
2006-11-12 | Since we now generate warnings/messages for engine instantiation failures in ... | Max Horn |
2006-11-07 | Fixed regression caused by recent debug console cleanup. The key stroke that | Torbjörn Andersson |
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn |
2006-08-23 | Run the game detector before creating the engine. This is based entirely on a | Torbjörn Andersson |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in the swor... | Johannes Schickel |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-05-28 | We already have a default setting for subtitles, so this shouldn't be needed. | Torbjörn Andersson |
2006-05-04 | Set speech_mute/sfx_mute/music_mute values in one single central place | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson |
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |