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path: root/engines/sword2/sword2.cpp
AgeCommit message (Expand)Author
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...David Corrales
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18Let the event manager keep track of the mouse position.Torbjörn Andersson
2007-03-18Oops.Torbjörn Andersson
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-02-11SWORD2: Enhance the detector to recurse into the 'clusters' directory, making...Max Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-07Fixed regression caused by recent debug console cleanup. The key stroke thatTorbjörn Andersson
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
2006-05-04Set speech_mute/sfx_mute/music_mute values in one single central placeMax Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
2006-02-11Moved engines to the new engines/ directoryMax Horn